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Ydubbs81 RND
Ahrendee Mercenaries
2618
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Posted - 2014.03.25 13:40:00 -
[1] - Quote
you shoot them...or if they get fluxed.
Unless the cloaking device is a force field as well, you should decloak if you take any damage to shields or armor.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries
2618
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Posted - 2014.03.25 13:42:00 -
[2] - Quote
I will bump this everytime I hit a guy and he doesn't decloak. Because this is a nobrainer.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries
2618
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Posted - 2014.03.25 14:08:00 -
[3] - Quote
Ok...well, let me explain to you guys what happens.
I shoot at a guy, he takes damage. Then he cloaks himself. I shoot at him..even flux. He walks behind me and 2 shots me in the back with a shotgun.
So, what you guys are saying isn't the best argument.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries
2618
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Posted - 2014.03.25 14:10:00 -
[4] - Quote
I mean....seriously...what is your argument for being able to take damage and not decloak? I mean, a flux grenade should Disrupt all electrical equipment, right? This shouldn't even be debatable. You take damage, you decloak...period!
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries
2633
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Posted - 2014.03.25 23:47:00 -
[5] - Quote
Hecarim Van Hohen wrote:Ydubbs81 RND wrote:Ok...well, let me explain to you guys what happens.
I shoot at a guy, he takes damage. Then he cloaks himself. I shoot at him..even flux. He walks behind me and 2 shots me in the back with a shotgun.
So, what you guys are saying isn't the best argument. I thought the cloak was pretty easy to spot and in your scenario you should have been extra alert since you knew there was a cloaked guy near you
Of course, I was on alert.......but if I can't see him walk behind me what are you supposed to do?
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries
2633
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Posted - 2014.03.25 23:49:00 -
[6] - Quote
Dauth Jenkins wrote:Ydubbs81 RND wrote:Ok...well, let me explain to you guys what happens.
I shoot at a guy, he takes damage. Then he cloaks himself. I shoot at him..even flux. He walks behind me and 2 shots me in the back with a shotgun.
So, what you guys are saying isn't the best argument. Wait, how did he get behind you If you saw him cloak.
I started to shoot at him at relative close range. He ran behind cover and I saw him disappear. After that, there was nothing until he was behind me with the shotty.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries
2633
|
Posted - 2014.03.26 00:33:00 -
[7] - Quote
General12912 wrote:ReGnYuM wrote:Dude, feedback is full of such carebears...
In what game in the existence of a FPS has a cloak been able to stay active when under fire. Its just stupid and illogical. this isnt your typcal FPS. im against it because you can be seen anyways even while not moving. then the heavies are also using the HMG to 'scout check,' meaning they just shoot in a relaitve area they think a scout is. the bullet spread is so massive, they just need to point in the general direction...
Why do you guys need so much help to stay alive though? What ever happened to skill? You guys want to be invisible to be able to kill people.
Now, the cloak is in and I'm not asking for it to be removed. Just requesting what makes sense and what is fair. If you take damage, your field should disrupt. AT THE VERY LEAST......your shimmer should be at max and it shouldn't dissipate immediately, like it does now.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries
2633
|
Posted - 2014.03.26 00:36:00 -
[8] - Quote
Knight Soiaire wrote:It should decloak at a certain threshold of damage, but not from the first shot. Flux should imediately knock them off.
ok...what would be a reasonable threshold?
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2638
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Posted - 2014.03.26 13:46:00 -
[9] - Quote
General12912 wrote:Ydubbs81 RND wrote:General12912 wrote:ReGnYuM wrote:Dude, feedback is full of such carebears...
In what game in the existence of a FPS has a cloak been able to stay active when under fire. Its just stupid and illogical. this isnt your typcal FPS. im against it because you can be seen anyways even while not moving. then the heavies are also using the HMG to 'scout check,' meaning they just shoot in a relaitve area they think a scout is. the bullet spread is so massive, they just need to point in the general direction... Why do you guys need so much help to stay alive though? What ever happened to skill? You guys want to be invisible to be able to kill people. Now, the cloak is in and I'm not asking for it to be removed. Just requesting what makes sense and what is fair. If you take damage, your field should disrupt. AT THE VERY LEAST......your shimmer should be at max and it shouldn't dissipate immediately, like it does now. the cloaking device isnt meant to kill though. it was simply made to be able to hide virtually anywhere. we need extra help because it takes less than a second to kill a true scout (not a tanked scout scrub). in a scout's case, our skill is more based on brains than button smashing. it takes brains to know when to actually use a cloaking device, and when to come out and attack. there is alot of brains and outmaneuvering involved. why isnt it like that right now? because a majority of people skilled into scout for the cloaking device due to he respec, but they have no idea how to properly run a scout. dont get me wrong though, i am grateful for the respec. i would have never been able to swap from Amarr sentinel/commando to Gallente sentinel/commando without it.
Invisibility coupled with OHK weapons (shotgun). How's that balanced? Not to mention, that an enemy can still fire while decloaking. So, it isn't like they are fully visible when they fire.
Again, I'm not saking for cloaks to be removed. Just for them to decloak when they take damage. That is extremely reasonable...protecting the cloak as it is, is just for players who don't want to use skill and to simply rely on cheap and gimmicky tactics.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2648
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Posted - 2014.03.27 13:37:00 -
[10] - Quote
Nevyn Tazinas wrote:The main issue I see is the cloak still being up when they shoot the first round. A couple of seconds delay so you can't decloak in front of someone and expect to gun them down because you shoot before the cloak actually visually drops would be a good thing. It wouldn't impact decloaking behind someone since they couldn't see you anyway.
This happens as well...and needs its own thread, tbh. I'm going t8 include a video of this silliness.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2648
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Posted - 2014.03.27 13:44:00 -
[11] - Quote
RydogV wrote:Jathniel wrote: The whole purpose was for scouts to be HARD to detect and tract. Nearly impossible, if someone specializes. That was the WHOLE point.
So what is your argument against being exposed when the jig is up? You have a cloak and and a low signature. You are now hard to detect and track due to specialization. Congratulations. So if I see you because you moved when you shouldn't have or took a calculated risk that didn't pay off and I shoot you, why should you continue to reap the benefit of stealth? Sorry but situational awareness goes both ways. Don't tell people to get good when the reason you are getting shot at is because you failed. I currently and actively play two games that use cloaking, Killzone and Titanfall. Neither of those games allow a cloaked player who takes incoming fire to remain cloaked and their cloak times are a lot shorter and those characters are a lot more Squishy than even a Scout in Dust 514.
Omg...thank you...plus 10000. The cloak in this game is ridiculous. If you have an adv or proto cloak, you can be invisible, indefinitely. You cloak, kill, and cloak again. The cloak should act like vehicle modules. Once, you deactivate, therenshiuld be a cooldown to where you can't use them at all.
One point that I'd like to make is people are always saying that its easy to spot a cloak and kill them, etc....get situatiomal awareness, etc. But I think that these guys are applying it to scrubs that would make everything seems underpowered.
The cloak is NOT a force field....you shouldn't be able to cloak if you took damage.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2676
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Posted - 2014.03.28 04:10:00 -
[12] - Quote
Absoliav wrote:I strongly agree with them decloaking from a Flux, it just makes sense since it's designed to break small electronics and damage stronger ones.
It makes sense doesn't it..I mean, how can anyone debate this.
But it isn't just flux though...flux does damage to shields, so any damage to shields should disrupt it. I'd like to see people decloak once there is damage to their shields. But I can live with if they are at max shimmer when you do damage to their shield until you reach the "damage threshold", then they should fully decloak. Damage threshold can be half shields or something.
After speaking with more people, some good ideas were brought to the table. Such as, not being able to fully cloak until your shields are up. Or, having the cooldown be proportionate to your shield regen, etc.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2678
|
Posted - 2014.03.28 05:24:00 -
[13] - Quote
Mr Machine Guns wrote:Idk if this has been said maybe since a cloak is an equipment and a person gets fluxed it destroys the cloaking equipment permanently until that clone dies or makes it not work for a while
I would agree to that....only thing is, shields regen after a while. So, in order for it to be fair...fluxes would have to have the same effect on shields or they would allow the cloak to be used after a long cooldown time.
weRideNDie2getha since 2010
RND's recruitment official phrase
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